Ribbon Hero uses game design principles to help users learn Microsoft Office
Kathy Sierra, design and usability advocate, is famous for saying, “If you want people to RTFM, make a better FM.” In 2007, Danc, a game designer and author of the Lost Garden blog, claimed that any user activity that can be learned, measured, and returned as feedback can be made into a game.
Some folks on Microsoft’s Office Labs team took up the challenge. They’ve released a game called Ribbon Hero, which helps users master the Microsoft Office “ribbon” toolbar.
Danc discusses the design philosophy behind Ribbon Hero and shares his thoughts on turning a traditional application design into one that incorporates learning, fun, and a sense of accomplishment.
I’ve always thought that computer games have a lot to teach the rest of the software industry about design and usability. It’s fascinating to see software developers putting those ideas into practice.
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