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    Ribbon Hero uses game design principles to help users learn Microsoft Office

    29 Jan 2010 by Dean in Enterprise 2.0, Productivity / 1 Comment

    Kathy Sierra, design and usability advocate, is famous for saying, “If you want people to RTFM, make a better FM.” In 2007, Danc, a game designer and author of the Lost Garden blog, claimed that any user activity that can be learned, measured, and returned as feedback can be made into a game.

    Ribbon Hero icon

    An alternative to Minesweeper?

    Some folks on Microsoft’s Office Labs team took up the challenge. They’ve released a game called Ribbon Hero, which helps users master the Microsoft Office “ribbon” toolbar.

    Danc discusses the design philosophy behind Ribbon Hero and shares his thoughts on turning a traditional application design into one that incorporates learning, fun, and a sense of accomplishment.

    I’ve always thought that computer games have a lot to teach the rest of the software industry about design and usability. It’s fascinating to see software developers putting those ideas into practice.

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    • Tags:
    • computer games
    • design
    • Microsoft Office
    • usability

    1 Comment

    • Dedra Baim

      Good design can be good to some, but to some, it’s garbage. Trust us, we have now suffered our share of differing opinions on our own design work…

      12 Oct 2010 11:10 am
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